Save the scene, by pressing Ctrl+S or by navigating to File -> Save Scene. You should be greeted with a very blank, dark looking scene. Now we are ready to begin creating our game! This tutorial is not meant to be a guide on how to make a Triple-A game or even anything that would be worth being published anywhere but the purpose of this tutorial is to create familiarity with Hazel as a game engine and to familiarize you with the workflow of creating, scripting and building a basic game in Hazel that would use a number of different systems. These are the different panels that will be referred to throughout this tutorial, if you ever can't find them navigate to View and make sure they are active, and if they are still not showing up where they should try clearing your imgui.ini files' docking data. Hopefully this short description is enough to provide you with the ability to fly around your scene. And holding down Alt paired with the following Mouse Buttons: Left Mouse Button, Right Mouse Button, Middle Mouse Button will activate the Arcball Camera Mode: Orbit, Move, Zoom respectively. Use Q and E to simply modify the Y-Translation of the Camera, allowing you to ascend or descend respectively. ![]() We navigate in the scene by using the Editor Camera, to move the Camera, you must hold down Right Mouse Button, and then use W, A, S, D to move it Forward, Left, Backward and Right respectively. Open Hazelnut, by default Hazel will now open our new project.īefore we begin making our game it would be useful for you to know how to navigate in the scene and what some of the panels that we are going to be using are called. Repeat steps 1-3 for the Hazel-Runtime project as well. IMPORTANT: Make sure to provide the absolute path to the. ![]() Navigate to Configuration Properties -> Debugging, make sure that the configuration is set to All Configurations and change the Command Arguments to be the path of the project we just created. Select the project and press Alt+Enter which will bring up the project properties Navigate to the already open visual studio solution Hazel.sln and find the Hazelnut project. Right now we are going to set up command line arguments to make working in this project a little bit easier.Ĭlose Hazelnut, either by navigating to File -> Exit or by simply pressing Alt+F4 Press "Create" and you should be greeted with a brand new project. Give your project a name and specify the directory and proceed to create it, take note of the path as we will need it in the next step. This should bring up the following popup: Navigate to File -> CreateProject (top left corner) ![]() You should be greeted with the default scene of the Sandbox Project. Open to the visual studio solution Hazel.sln, Build the project in Release and press F5 to run and debug the startup project, which will be Hazelnut by default. We will be a ball rolling down a hill avoiding obstacles and "dying" on collision.Īlthough we said endless, to keep the code a little bit simpler for the sake of this tutorial, we will not make it endless, but far enough for no one to get to the end. Here we will learn how to make a very basic endless runner in Hazel similar in some aspects to Alto's Adventure. The new universally accessible playground has been constructed and is now open to the public.Welcome to the documentation of making your first game in Hazel! Assuming you have followed the steps in Getting Started you should have a working checkout of Hazel. The city applied for grant funding from the Hazel Miller Foundation, receiving $250,000, and matching funding from the Land Water Conservation Fund administered by the National Park Service and Recreation Conservation Office. The Ballinger Park Master Plan denotes that a new playground is to be constructed south near the boat launch. This playground is one of the oldest in the parks system and plans call for it to be removed with a splash pad installed in its place in the future. The existing playground at Ballinger Park is located south of the playfield. The city completed the Ballinger Park Master Plan for the park in 2015. ![]() Much of the park was a city-owned golf course that was converted to a passive park in 2012. Ballinger Park is adjacent to Sound Transit’s Lynnwood Link Light Rail Extension Project, expected to be completed in 2024, and the Interurban and Lakeview Trails. Construction is complete and the PLAYGROUND IS NOW OPEN!īallinger Park is a 55-acre regional park in an urban neighborhood, located adjacent to I-5, in the rapidly growing, transit-oriented, community of Mountlake Terrace on the border of King and Snohomish Counties.
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